Whiscash
#340waterground
Evolution Chain
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Learnable Moves
Lv—thrash
normalphysicalPWR 120ACC 100PP 10
Hits every turn for 2-3 turns, then confuses the user.
Lv1water gun
waterspecialPWR 40ACC 100PP 25
Inflicts regular damage with no additional effect.
Lv1snore
normalspecialPWR 50ACC 100PP 15
Has a chance to make the target flinch. Only works if the user is sleeping.
Lv1tickle
normalstatusPWR —ACC 100PP 20
Lowers the target’s Attack and Defense by one stage.
Lv1belch
poisonspecialPWR 120ACC 90PP 10
Can only be used after the user has eaten a berry.
Lv6mud sport
groundstatusPWR —ACC —PP 15
Halves all Electric-type damage.
Lv6water sport
waterstatusPWR —ACC —PP 15
Halves all Fire-type damage.
Lv11mud bomb
groundspecialPWR 65ACC 85PP 10
Has a chance to lower the target’s accuracy by one stage.
Lv20magnitude
groundphysicalPWR —ACC 100PP 30
Power varies randomly from 10 to 150.
Lv24aqua tail
waterphysicalPWR 90ACC 90PP 10
Inflicts regular damage with no additional effect.
Lv56fissure
groundphysicalPWR —ACC 30PP 5
Causes a one-hit KO.
Base Stats
HP110
Attack78
Defense73
Sp. Atk76
Sp. Def71
Speed60
Total468
Abilities
oblivious
anticipation
hydrationHidden
Trading Cards
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