Spinda

#327
normal
Spinda — #327 normal type Pokémon official artwork

Evolution Chain

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Learnable Moves

Lv1tackle
normal
physicalPWR 40ACC 100PP 35

Inflicts regular damage with no additional effect.

Lv5copycat
normal
statusPWR ACC PP 20

Uses the target’s last used move.

Lv10feint attack
dark
physicalPWR 60ACC PP 20

Never misses.

Lv14psybeam
psychic
specialPWR 65ACC 100PP 20

Has a chance to confuse the target.

Lv19hypnosis
psychic
statusPWR ACC 60PP 20

Puts the target to sleep.

Lv23body slam
normal
physicalPWR 85ACC 100PP 15

Has a chance to paralyze the target.

Lv23dizzy punch
normal
physicalPWR 70ACC 100PP 10

Has a chance to confuse the target.

Lv28sucker punch
dark
physicalPWR 70ACC 100PP 5

Only works if the target is about to use a damaging move.

Lv32teeter dance
normal
statusPWR ACC 100PP 20

Confuses the target.

Lv37uproar
normal
specialPWR 90ACC 100PP 10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Lv46double edge
normal
physicalPWR 120ACC 100PP 15

User receives 1/3 the damage inflicted in recoil.

Lv50flail
normal
physicalPWR ACC 100PP 15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Lv55thrash
normal
physicalPWR 120ACC 100PP 10

Hits every turn for 2-3 turns, then confuses the user.

Base Stats

HP60
Attack60
Defense60
Sp. Atk60
Sp. Def60
Speed60
Total360

Abilities

own tempo
tangled feet
contraryHidden

Trading Cards

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