Spinda
#327normal
Evolution Chain
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Learnable Moves
Lv1tackle
normalphysicalPWR 40ACC 100PP 35
Inflicts regular damage with no additional effect.
Lv5copycat
normalstatusPWR —ACC —PP 20
Uses the target’s last used move.
Lv10feint attack
darkphysicalPWR 60ACC —PP 20
Never misses.
Lv14psybeam
psychicspecialPWR 65ACC 100PP 20
Has a chance to confuse the target.
Lv19hypnosis
psychicstatusPWR —ACC 60PP 20
Puts the target to sleep.
Lv23body slam
normalphysicalPWR 85ACC 100PP 15
Has a chance to paralyze the target.
Lv23dizzy punch
normalphysicalPWR 70ACC 100PP 10
Has a chance to confuse the target.
Lv28sucker punch
darkphysicalPWR 70ACC 100PP 5
Only works if the target is about to use a damaging move.
Lv32teeter dance
normalstatusPWR —ACC 100PP 20
Confuses the target.
Lv37uproar
normalspecialPWR 90ACC 100PP 10
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Lv46double edge
normalphysicalPWR 120ACC 100PP 15
User receives 1/3 the damage inflicted in recoil.
Lv50flail
normalphysicalPWR —ACC 100PP 15
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Lv55thrash
normalphysicalPWR 120ACC 100PP 10
Hits every turn for 2-3 turns, then confuses the user.
Base Stats
HP60
Attack60
Defense60
Sp. Atk60
Sp. Def60
Speed60
Total360
Abilities
own tempo
tangled feet
contraryHidden
Trading Cards
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