Seedot
#273grass
Evolution Chain
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Learnable Moves
Lv1tackle
normalphysicalPWR 40ACC 100PP 35
Inflicts regular damage with no additional effect.
Lv1harden
normalstatusPWR —ACC —PP 30
Raises the user’s Defense by one stage.
Lv1bide
normalphysicalPWR —ACC —PP 10
User waits for two turns, then hits back for twice the damage it took.
Lv3absorb
grassspecialPWR 20ACC 100PP 25
Drains half the damage inflicted to heal the user.
Lv6astonish
ghostphysicalPWR 30ACC 100PP 15
Has a chance to make the target flinch.
Lv9growth
normalstatusPWR —ACC —PP 20
Raises the user’s Attack and Special Attack by one stage.
Lv12rollout
rockphysicalPWR 30ACC 90PP 20
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Lv15mega drain
grassspecialPWR 40ACC 100PP 15
Drains half the damage inflicted to heal the user.
Lv18payback
darkphysicalPWR 50ACC 100PP 10
Power is doubled if the target has already moved this turn.
Lv21headbutt
normalphysicalPWR 70ACC 100PP 15
Has a chance to make the target flinch.
Lv21nature power
normalstatusPWR —ACC —PP 20
Uses a move which depends upon the terrain.
Lv27synthesis
grassstatusPWR —ACC —PP 5
Heals the user by half its max HP. Affected by weather.
Lv30sucker punch
darkphysicalPWR 70ACC 100PP 5
Only works if the target is about to use a damaging move.
Lv33explosion
normalphysicalPWR 250ACC 100PP 5
User faints.
Base Stats
HP40
Attack40
Defense50
Sp. Atk30
Sp. Def30
Speed30
Total220
Abilities
chlorophyll
early bird
pickpocketHidden
Trading Cards
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