Seaking
#119water
Evolution Chain
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Learnable Moves
Lv1tail whip
normalstatusPWR —ACC 100PP 30
Lowers the target’s Defense by one stage.
Lv1psybeam
psychicspecialPWR 65ACC 100PP 20
Has a chance to confuse the target.
Lv1peck
flyingphysicalPWR 35ACC 100PP 35
Inflicts regular damage with no additional effect.
Lv1water sport
waterstatusPWR —ACC —PP 15
Halves all Fire-type damage.
Lv10quick attack
normalphysicalPWR 40ACC 100PP 30
Inflicts regular damage with no additional effect.
Lv19supersonic
normalstatusPWR —ACC 55PP 20
Confuses the target.
Lv24horn attack
normalphysicalPWR 65ACC 100PP 25
Inflicts regular damage with no additional effect.
Lv25aqua ring
waterstatusPWR —ACC —PP 20
Restores 1/16 of the user’s max HP each turn.
Lv30fury attack
normalphysicalPWR 15ACC 85PP 20
Hits 2-5 times in one turn.
Lv30flail
normalphysicalPWR —ACC 100PP 15
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Lv39waterfall
waterphysicalPWR 80ACC 100PP 15
Has a chance to make the target flinch.
Lv44soak
waterstatusPWR —ACC 100PP 20
Changes the target’s type to Water.
Lv51megahorn
bugphysicalPWR 120ACC 85PP 10
Inflicts regular damage with no additional effect.
Lv54agility
psychicstatusPWR —ACC —PP 30
Raises the user’s Speed by two stages.
Base Stats
HP80
Attack92
Defense65
Sp. Atk65
Sp. Def80
Speed68
Total450
Abilities
swift swim
water veil
lightning rodHidden
Trading Cards
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