Pyukumuku
#771Evolution Chain
Learnable Moves
Raises the user’s Defense by one stage.
User waits for two turns, then hits back for twice the damage it took.
Halves all Electric-type damage.
Halves all Fire-type damage.
Inflicts twice the damage the user received from the last physical hit it took.
Cures the target of a major status ailment and heals the user for 50% of its max HP.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Nullifies target’s ability until it leaves battle.
Sets the user’s and targets’s HP to the average of their current HP.
Heals the user by half its max HP.
Changes the target’s type to Water.
Badly poisons the target, inflicting more damage every turn.
Lowers the target’s Attack and Special Attack by two stages. User faints.