Paras
#046Evolution Chain
Learnable Moves
Inflicts regular damage with no additional effect.
Drains half the damage inflicted to heal the user.
Puts the target to sleep.
Poisons the target.
Paralyzes the target.
Hits 2-5 times in one turn.
Inflicts double damage if the target is Poisoned.
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Drains half the damage inflicted to heal the user.
Puts the target to sleep.
Has an increased chance for a critical hit.
Inflicts regular damage with no additional effect.
Raises the user’s Attack and Special Attack by one stage.
Cures the entire party of major status effects.
Has a chance to lower the target’s Special Defense by one stage.
Redirects the target’s single-target effects to the user for this turn.