Nuzleaf
#274Evolution Chain
Learnable Moves
Has an increased chance for a critical hit.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Drains half the damage inflicted to heal the user.
Raises the user’s Defense by one stage.
User faints.
Raises the target’s Attack by two stages and confuses the target.
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Prevents the target from using the same move twice in a row.
Has a chance to make the target flinch.
Raises the user’s Attack and Special Attack by one stage.
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Drains half the damage inflicted to heal the user.
Requires a turn to charge before attacking.
Never misses.
Power is doubled if the target has already moved this turn.
Heals the user by half its max HP. Affected by weather.
Uses a move which depends upon the terrain.
Has a chance to make the target flinch.
Only works if the target is about to use a damaging move.