Mime Jr
#439Evolution Chain
Learnable Moves
Inflicts regular damage with no additional effect.
Has a chance to confuse the target.
Raises the user’s Defense by two stages.
Uses the target’s last used move.
Allows the trainer to switch out the user and pass effects along to its replacement.
Puts the target to sleep.
Raises the user’s Attack by one stage.
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Hits 2-5 times in one turn.
Raises the user’s Defense by two stages.
Copies the target’s ability.
Has a chance to make the target flinch.
Copies the target’s last used move.
Has a chance to confuse the target.
Has a chance to lower the target’s Special Defense by one stage.
Only works if the target is about to use a damaging move.
Raises the user’s Special Attack and Special Defense by one stage.