Magnemite
#081electricsteel
Evolution Chain
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Learnable Moves
Lv1tackle
normalphysicalPWR 40ACC 100PP 35
Inflicts regular damage with no additional effect.
Lv11magnet bomb
steelphysicalPWR 60ACC —PP 20
Never misses.
Lv20spark
electricphysicalPWR 65ACC 100PP 20
Has a chance to paralyze the target.
Lv21sonic boom
normalspecialPWR —ACC 90PP 20
Inflicts 20 points of damage.
Lv23mirror shot
steelspecialPWR 65ACC 85PP 10
Has a chance to lower the target’s accuracy by one stage.
Lv25thunder shock
electricspecialPWR 40ACC 100PP 30
Has a chance to paralyze the target.
Lv28magnet rise
electricstatusPWR —ACC —PP 10
User is immune to Ground moves and effects for five turns.
Lv29supersonic
normalstatusPWR —ACC 55PP 20
Confuses the target.
Lv36discharge
electricspecialPWR 80ACC 100PP 15
Has a chance to paralyze the target.
Lv47screech
normalstatusPWR —ACC 85PP 40
Lowers the target’s Defense by two stages.
Lv48lock on
normalstatusPWR —ACC —PP 5
Ensures that the user’s next move will hit the target.
Lv52zap cannon
electricspecialPWR 120ACC 50PP 5
Has a chance to paralyze the target.
Base Stats
HP25
Attack35
Defense70
Sp. Atk95
Sp. Def55
Speed45
Total325
Abilities
magnet pull
sturdy
analyticHidden
Trading Cards
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