Lanturn

#171
waterelectric
Lanturn — #171 water/electric type Pokémon official artwork

Evolution Chain

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Learnable Moves

Lvstockpile
normal
statusPWR ACC PP 20

Stores energy up to three times for use with Spit Up and Swallow.

Lvspit up
normal
specialPWR ACC 100PP 10

Power is 100 times the amount of energy Stockpiled.

Lvswallow
normal
statusPWR ACC PP 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Lv1supersonic
normal
statusPWR ACC 55PP 20

Confuses the target.

Lv1water gun
water
specialPWR 40ACC 100PP 25

Inflicts regular damage with no additional effect.

Lv1bubble
water
specialPWR 40ACC 100PP 30

Has a chance to lower the target’s Speed by one stage.

Lv1spotlight
normal
statusPWR ACC PP 15

Forces the target’s opponents to aim at the target for the rest of the turn.

Lv12bubble beam
water
specialPWR 65ACC 100PP 20

Has a chance to lower the target’s Speed by one stage.

Lv20spark
electric
physicalPWR 65ACC 100PP 20

Has a chance to paralyze the target.

Lv30discharge
electric
specialPWR 80ACC 100PP 15

Has a chance to paralyze the target.

Lv36aqua ring
water
statusPWR ACC PP 20

Restores 1/16 of the user’s max HP each turn.

Lv42flail
normal
physicalPWR ACC 100PP 15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Lv54ion deluge
electric
statusPWR ACC PP 25

Changes all Normal moves to Electric moves for the rest of the turn.

Base Stats

HP125
Attack58
Defense58
Sp. Atk76
Sp. Def76
Speed67
Total460

Abilities

volt absorb
illuminate
water absorbHidden

Trading Cards

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