Lanturn
#171waterelectric
Evolution Chain
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Learnable Moves
Lv—stockpile
normalstatusPWR —ACC —PP 20
Stores energy up to three times for use with Spit Up and Swallow.
Lv—spit up
normalspecialPWR —ACC 100PP 10
Power is 100 times the amount of energy Stockpiled.
Lv—swallow
normalstatusPWR —ACC —PP 10
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Lv1supersonic
normalstatusPWR —ACC 55PP 20
Confuses the target.
Lv1water gun
waterspecialPWR 40ACC 100PP 25
Inflicts regular damage with no additional effect.
Lv1bubble
waterspecialPWR 40ACC 100PP 30
Has a chance to lower the target’s Speed by one stage.
Lv1spotlight
normalstatusPWR —ACC —PP 15
Forces the target’s opponents to aim at the target for the rest of the turn.
Lv12bubble beam
waterspecialPWR 65ACC 100PP 20
Has a chance to lower the target’s Speed by one stage.
Lv20spark
electricphysicalPWR 65ACC 100PP 20
Has a chance to paralyze the target.
Lv30discharge
electricspecialPWR 80ACC 100PP 15
Has a chance to paralyze the target.
Lv36aqua ring
waterstatusPWR —ACC —PP 20
Restores 1/16 of the user’s max HP each turn.
Lv42flail
normalphysicalPWR —ACC 100PP 15
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Lv54ion deluge
electricstatusPWR —ACC —PP 25
Changes all Normal moves to Electric moves for the rest of the turn.
Base Stats
HP125
Attack58
Defense58
Sp. Atk76
Sp. Def76
Speed67
Total460
Abilities
volt absorb
illuminate
water absorbHidden
Trading Cards
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