Iron Hands
#992fightingelectric
Evolution Chain
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Learnable Moves
Lv1sand attack
groundstatusPWR —ACC 100PP 15
Lowers the target’s accuracy by one stage.
Lv1tackle
normalphysicalPWR 40ACC 100PP 35
Inflicts regular damage with no additional effect.
Lv1focus energy
normalstatusPWR —ACC —PP 30
Increases the user’s chance to score a critical hit.
Lv1arm thrust
fightingphysicalPWR 15ACC 100PP 20
Hits 2-5 times in one turn.
Lv7fake out
normalphysicalPWR 40ACC 100PP 10
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Lv14whirlwind
normalstatusPWR —ACC —PP 20
Immediately ends wild battles. Forces trainers to switch Pokémon.
Lv28slam
normalphysicalPWR 80ACC 75PP 20
Inflicts regular damage with no additional effect.
Lv35force palm
fightingphysicalPWR 60ACC 100PP 10
Has a chance to paralyze the target.
Lv42seismic toss
fightingphysicalPWR —ACC 100PP 20
Inflicts damage equal to the user’s level.
Lv70detect
fightingstatusPWR —ACC —PP 5
Prevents any moves from hitting the user this turn.
Lv84belly drum
normalstatusPWR —ACC —PP 10
User pays half its max HP to max out its Attack.
Base Stats
HP154
Attack140
Defense108
Sp. Atk50
Sp. Def68
Speed50
Total570
Abilities
quark drive
Trading Cards
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