Iron Hands

#992
fightingelectric
Iron Hands — #992 fighting/electric type Pokémon official artwork

Evolution Chain

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Learnable Moves

Lv1sand attack
ground
statusPWR ACC 100PP 15

Lowers the target’s accuracy by one stage.

Lv1tackle
normal
physicalPWR 40ACC 100PP 35

Inflicts regular damage with no additional effect.

Lv1focus energy
normal
statusPWR ACC PP 30

Increases the user’s chance to score a critical hit.

Lv1arm thrust
fighting
physicalPWR 15ACC 100PP 20

Hits 2-5 times in one turn.

Lv7fake out
normal
physicalPWR 40ACC 100PP 10

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Lv14whirlwind
normal
statusPWR ACC PP 20

Immediately ends wild battles. Forces trainers to switch Pokémon.

Lv28slam
normal
physicalPWR 80ACC 75PP 20

Inflicts regular damage with no additional effect.

Lv35force palm
fighting
physicalPWR 60ACC 100PP 10

Has a chance to paralyze the target.

Lv42seismic toss
fighting
physicalPWR ACC 100PP 20

Inflicts damage equal to the user’s level.

Lv70detect
fighting
statusPWR ACC PP 5

Prevents any moves from hitting the user this turn.

Lv84belly drum
normal
statusPWR ACC PP 10

User pays half its max HP to max out its Attack.

Base Stats

HP154
Attack140
Defense108
Sp. Atk50
Sp. Def68
Speed50
Total570

Abilities

quark drive

Trading Cards

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