Hitmontop
#237fighting
Evolution Chain
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Learnable Moves
Lv—triple kick
fightingphysicalPWR 10ACC 90PP 10
Hits three times, increasing power by 100% with each successful hit.
Lv1rolling kick
fightingphysicalPWR 60ACC 85PP 15
Has a chance to make the target flinch.
Lv1tackle
normalphysicalPWR 40ACC 100PP 35
Inflicts regular damage with no additional effect.
Lv1focus energy
normalstatusPWR —ACC —PP 30
Increases the user’s chance to score a critical hit.
Lv1fake out
normalphysicalPWR 40ACC 100PP 10
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Lv4quick attack
normalphysicalPWR 40ACC 100PP 30
Inflicts regular damage with no additional effect.
Lv10pursuit
darkphysicalPWR 40ACC 100PP 20
Has double power against, and can hit, Pokémon attempting to switch out.
Lv12detect
fightingstatusPWR —ACC —PP 5
Prevents any moves from hitting the user this turn.
Lv16revenge
fightingphysicalPWR 60ACC 100PP 10
Inflicts double damage if the user takes damage before attacking this turn.
Lv21wide guard
rockstatusPWR —ACC —PP 10
Prevents any multi-target moves from hitting friendly Pokémon this turn.
Lv21quick guard
fightingstatusPWR —ACC —PP 15
Prevents any priority moves from hitting friendly Pokémon this turn.
Lv24sucker punch
darkphysicalPWR 70ACC 100PP 5
Only works if the target is about to use a damaging move.
Base Stats
HP50
Attack95
Defense95
Sp. Atk35
Sp. Def110
Speed70
Total455
Abilities
intimidate
technician
steadfastHidden
Trading Cards
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