Hitmonlee
#106Evolution Chain
Learnable Moves
Hits twice in one turn.
Inflicts regular damage with no additional effect.
Raises the user’s Attack by one stage.
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Inflicts double damage if the user takes damage before attacking this turn.
Only works if the target is about to use a damaging move.
Prevents any multi-target moves from hitting friendly Pokémon this turn.
Has an increased chance for a critical hit and a chance to burn the target.
Ensures that the user’s next move will hit the target.
Has a chance to make the target flinch.
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
If the user misses, it takes half the damage it would have inflicted in recoil.
Increases the user’s chance to score a critical hit.
If the user misses, it takes half the damage it would have inflicted in recoil.