Hitmonlee

#106
fighting
Hitmonlee — #106 fighting type Pokémon official artwork

Evolution Chain

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Learnable Moves

Lv1double kick
fighting
physicalPWR 30ACC 100PP 30

Hits twice in one turn.

Lv1tackle
normal
physicalPWR 40ACC 100PP 35

Inflicts regular damage with no additional effect.

Lv1meditate
psychic
statusPWR ACC PP 40

Raises the user’s Attack by one stage.

Lv1fake out
normal
physicalPWR 40ACC 100PP 10

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Lv16revenge
fighting
physicalPWR 60ACC 100PP 10

Inflicts double damage if the user takes damage before attacking this turn.

Lv16sucker punch
dark
physicalPWR 70ACC 100PP 5

Only works if the target is about to use a damaging move.

Lv21wide guard
rock
statusPWR ACC PP 10

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Lv24blaze kick
fire
physicalPWR 85ACC 90PP 10

Has an increased chance for a critical hit and a chance to burn the target.

Lv28mind reader
normal
statusPWR ACC PP 5

Ensures that the user’s next move will hit the target.

Lv33rolling kick
fighting
physicalPWR 60ACC 85PP 15

Has a chance to make the target flinch.

Lv37foresight
normal
statusPWR ACC PP 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.

Lv38jump kick
fighting
physicalPWR 100ACC 95PP 10

If the user misses, it takes half the damage it would have inflicted in recoil.

Lv43focus energy
normal
statusPWR ACC PP 30

Increases the user’s chance to score a critical hit.

Lv48high jump kick
fighting
physicalPWR 130ACC 90PP 10

If the user misses, it takes half the damage it would have inflicted in recoil.

Lv50axe kick
fighting
physicalPWR 120ACC 90PP 10

Base Stats

HP50
Attack120
Defense53
Sp. Atk35
Sp. Def110
Speed87
Total455

Abilities

limber
reckless
unburdenHidden

Trading Cards

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