Hariyama
#297fighting
Evolution Chain
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Learnable Moves
Lv1sand attack
groundstatusPWR —ACC 100PP 15
Lowers the target’s accuracy by one stage.
Lv1tackle
normalphysicalPWR 40ACC 100PP 35
Inflicts regular damage with no additional effect.
Lv1focus energy
normalstatusPWR —ACC —PP 30
Increases the user’s chance to score a critical hit.
Lv1arm thrust
fightingphysicalPWR 15ACC 100PP 20
Hits 2-5 times in one turn.
Lv1brine
waterspecialPWR 65ACC 100PP 10
Has double power against Pokémon that have less than half their max HP remaining.
Lv10fake out
normalphysicalPWR 40ACC 100PP 10
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Lv13force palm
fightingphysicalPWR 60ACC 100PP 10
Has a chance to paralyze the target.
Lv16whirlwind
normalstatusPWR —ACC —PP 20
Immediately ends wild battles. Forces trainers to switch Pokémon.
Lv22vital throw
fightingphysicalPWR 70ACC —PP 10
Never misses.
Lv26belly drum
normalstatusPWR —ACC —PP 10
User pays half its max HP to max out its Attack.
Lv30detect
fightingstatusPWR —ACC —PP 5
Prevents any moves from hitting the user this turn.
Lv30smelling salts
normalphysicalPWR 70ACC 100PP 10
If the target is paralyzed, inflicts double damage and cures the paralysis.
Lv34seismic toss
fightingphysicalPWR —ACC 100PP 20
Inflicts damage equal to the user’s level.
Lv38wake up slap
fightingphysicalPWR 70ACC 100PP 10
If the target is asleep, has double power and wakes it up.
Lv60headlong rush
groundphysicalPWR 120ACC 100PP 5
Base Stats
HP144
Attack120
Defense60
Sp. Atk40
Sp. Def60
Speed50
Total474
Abilities
thick fat
guts
sheer forceHidden
Trading Cards
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