Hariyama

#297
fighting
Hariyama — #297 fighting type Pokémon official artwork

Evolution Chain

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Learnable Moves

Lv1sand attack
ground
statusPWR ACC 100PP 15

Lowers the target’s accuracy by one stage.

Lv1tackle
normal
physicalPWR 40ACC 100PP 35

Inflicts regular damage with no additional effect.

Lv1focus energy
normal
statusPWR ACC PP 30

Increases the user’s chance to score a critical hit.

Lv1arm thrust
fighting
physicalPWR 15ACC 100PP 20

Hits 2-5 times in one turn.

Lv1brine
water
specialPWR 65ACC 100PP 10

Has double power against Pokémon that have less than half their max HP remaining.

Lv10fake out
normal
physicalPWR 40ACC 100PP 10

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Lv13force palm
fighting
physicalPWR 60ACC 100PP 10

Has a chance to paralyze the target.

Lv16whirlwind
normal
statusPWR ACC PP 20

Immediately ends wild battles. Forces trainers to switch Pokémon.

Lv22vital throw
fighting
physicalPWR 70ACC PP 10

Never misses.

Lv26belly drum
normal
statusPWR ACC PP 10

User pays half its max HP to max out its Attack.

Lv30detect
fighting
statusPWR ACC PP 5

Prevents any moves from hitting the user this turn.

Lv30smelling salts
normal
physicalPWR 70ACC 100PP 10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Lv34seismic toss
fighting
physicalPWR ACC 100PP 20

Inflicts damage equal to the user’s level.

Lv38wake up slap
fighting
physicalPWR 70ACC 100PP 10

If the target is asleep, has double power and wakes it up.

Lv60headlong rush
ground
physicalPWR 120ACC 100PP 5

Base Stats

HP144
Attack120
Defense60
Sp. Atk40
Sp. Def60
Speed50
Total474

Abilities

thick fat
guts
sheer forceHidden

Trading Cards

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