Electrode

#101
electric
Electrode — #101 electric type Pokémon official artwork

Evolution Chain

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Learnable Moves

Lv1tackle
normal
physicalPWR 40ACC 100PP 35

Inflicts regular damage with no additional effect.

Lv1thunder shock
electric
specialPWR 40ACC 100PP 30

Has a chance to paralyze the target.

Lv1screech
normal
statusPWR ACC 85PP 40

Lowers the target’s Defense by two stages.

Lv1magnetic flux
electric
statusPWR ACC PP 20

Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.

Lv9spark
electric
physicalPWR 65ACC 100PP 20

Has a chance to paralyze the target.

Lv11rollout
rock
physicalPWR 30ACC 90PP 20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Lv17sonic boom
normal
specialPWR ACC 90PP 20

Inflicts 20 points of damage.

Lv29light screen
psychic
statusPWR ACC PP 30

Reduces damage from special attacks by 50% for five turns.

Lv36magnet rise
electric
statusPWR ACC PP 10

User is immune to Ground moves and effects for five turns.

Lv41discharge
electric
specialPWR 80ACC 100PP 15

Has a chance to paralyze the target.

Lv58mirror coat
psychic
specialPWR ACC 100PP 20

Inflicts twice the damage the user received from the last special hit it took.

Base Stats

HP60
Attack50
Defense70
Sp. Atk80
Sp. Def80
Speed150
Total490

Abilities

soundproof
static
aftermathHidden

Trading Cards

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