Donphan
#232Evolution Chain
Learnable Moves
Hits 2-5 times in one turn.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Lowers the target’s Attack by one stage.
Raises user’s Defense by one stage.
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Can only be used after all of the user’s other moves have been used.
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Power is doubled if the target has already received damage this turn.
Inflicts regular damage with no additional effect.
Power varies randomly from 10 to 150.