Carnivine
#455Evolution Chain
Learnable Moves
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Drains half the damage inflicted to heal the user.
Raises the user’s Attack and Special Attack by one stage.
Lowers the target’s Special Defense by two stages.
Inflicts regular damage with no additional effect.
Has a chance to make the target flinch.
Lowers the target’s evasion by one stage.
Paralyzes the target.
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Has a chance to lower the target’s Defense by one stage.
Never misses.
Has a chance to lower the target’s accuracy by one stage.
Puts the target to sleep.
Stores energy up to three times for use with Spit Up and Swallow.
Power is 100 times the amount of energy Stockpiled.
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Has a chance to lower the target’s Special Defense by one stage.
Power increases against targets with more HP remaining, up to a maximum of 121 power.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.