Bidoof
#399Evolution Chain
Learnable Moves
Lowers the target’s Attack by one stage.
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Inflicts regular damage with no additional effect.
Has a chance to make the target flinch.
Has a chance to make the target flinch.
User sleeps for two turns, completely healing itself.
Has a chance to make the target flinch.
Target sleeps at the end of the next turn.
Has a chance to lower the target’s Defense by one stage.
User receives 1/4 the damage it inflicts in recoil.
Raises the user’s Attack by two stages.
Inflicts damage equal to half the target’s HP.
User receives 1/3 the damage inflicted in recoil.
Raises the user’s Special Defense by two stages.
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.