Accelgor
#617Evolution Chain
Learnable Moves
Has a chance to lower the target’s Special Defense by one stage.
Drains half the damage inflicted to heal the user.
Inflicts regular damage with no additional effect.
Raises the user’s evasion by one stage.
Raises the user’s Defense by two stages.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Target sleeps at the end of the next turn.
Lowers the target’s Special Defense by two stages.
Hits 2–5 times.
Drains half the damage inflicted to heal the user.
Has a chance to lower the target’s Special Attack by one stage.
Uses the target’s move against it before it attacks, with power increased by half.
Heals the user by half its max HP.
Inflicts damage equal to the user’s remaining HP. User faints.
Badly poisons the target, inflicting more damage every turn.