Abra
#063Psi Pokémon
Spends 18 hours of the day sleeping. Even while asleep, Abra can control its psychic powers—should danger approach, the Pokémon will simply teleport away.
Evolution Chain
Pokémon GOShiny available
Moves
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
User waits for two turns, then hits back for twice the damage it took.
Has a chance to paralyze the target.
Raises the user’s Special Attack and Special Defense by one stage.
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Has a chance to raise the user’s Special Attack by one stage.
Lowers the target’s Special Attack by one stage.
Inflicts twice the damage the user received from the last physical hit it took.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Inflicts regular damage with no additional effect.
User receives 1/3 the damage inflicted in recoil.
Raises the user’s evasion by one stage.
Drains half the damage inflicted to heal the user.
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Target cannot use held items.
Prevents the user’s HP from lowering below 1 this turn.
Has a chance to lower the target’s Special Defense by one stage.
Power doubles if user is burned, paralyzed, or poisoned.
Lowers the target’s accuracy by one stage.
Throws held item at the target; power depends on the item.
If the user takes damage before attacking, the attack is canceled.
Calculates damage with the target’s attacking stat.
Power increases as happiness decreases, up to a maximum of 102.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Has a chance to make the target flinch.
Power and type depend upon user’s IVs. Power can range from 30 to 70.
Has a chance to lower the target’s Defense by one stage.
Reduces damage from special attacks by 50% for five turns.
Negates held items for five turns.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Randomly selects and uses any move in the game.
Copies the target’s last used move.
Power and type depend on the held berry.
User swaps Attack and Special Attack changes with the target.
Prevents any moves from hitting the user this turn.
Discards the user’s stat changes and copies the target’s.
Has a chance to lower the target’s Special Defense by one stage.
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
Inflicts damage based on the target’s Defense, not Special Defense.
Inflicts damage between 50% and 150% of the user’s level.
If the user is hit after using this move, its Attack rises by one stage.
Changes the weather to rain for five turns.
User recovers the item it last used up.
Reduces damage from physical attacks by half.
User sleeps for two turns, completely healing itself.
Power increases with happiness, up to a maximum of 102.
Has double power if it’s used more than once per turn.
Protects the user’s field from major status ailments and confusion for five turns.
Has a chance to inflict a status effect which depends upon the terrain.
Inflicts damage equal to the user’s level.
Has a chance to lower the target’s Special Defense by one stage.
Never misses.
User and target swap abilities.
Raises the user’s Defense by one stage. User charges for one turn before attacking.
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Has a chance to make the target flinch. Only works if the user is sleeping.
Exchanges the user’s Speed with the target’s.
User receives 1/4 the damage it inflicts in recoil.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Changes the weather to sunny for five turns.
Raises the target’s Attack by two stages and confuses the target.
Never misses.
User receives 1/4 the damage it inflicts in recoil.
For the next few turns, the target can only use damaging moves.
Immediately ends wild battles. No effect otherwise.
Takes the target’s item.
Paralyzes the target.
Prevents the target from using the same move twice in a row.
Badly poisons the target, inflicting more damage every turn.
Has a chance to burn, freeze, or paralyze the target.
User and target swap items.
For five turns, slower Pokémon will act before faster Pokémon.
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Has a chance to paralyze the target.
Has a chance to make the target flinch.