Abra

#063
psychic

Psi Pokémon

Spends 18 hours of the day sleeping. Even while asleep, Abra can control its psychic powers—should danger approach, the Pokémon will simply teleport away.

Height 0.9mWeight 19.5kgGender 75.0% ♂ / 25.0% ♀
Abra — #063 psychic type Pokémon official artwork

Evolution Chain

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Pokémon GOShiny available

Max CP 1342Buddy Distance 3 km
Fast Moves
Zen Headbuttpsychic
Charge Beamelectric
Charged Moves
Psyshockpsychic
Signal Beambug
Shadow Ballghost

Moves

attract
normal
statusPWR —ACC 100PP 15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

bide
normal
physicalPWR —ACC —PP 10

User waits for two turns, then hits back for twice the damage it took.

body slam
normal
physicalPWR 85ACC 100PP 15

Has a chance to paralyze the target.

calm mind
psychic
statusPWR —ACC —PP 20

Raises the user’s Special Attack and Special Defense by one stage.

captivate
normal
statusPWR —ACC 100PP 20

Lowers the target’s Special Attack by two stages if it’s the opposite gender.

charge beam
electric
specialPWR 50ACC 90PP 10

Has a chance to raise the user’s Special Attack by one stage.

confide
normal
statusPWR —ACC —PP 20

Lowers the target’s Special Attack by one stage.

counter
fighting
physicalPWR —ACC 100PP 20

Inflicts twice the damage the user received from the last physical hit it took.

curse
ghost
statusPWR —ACC —PP 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

dazzling gleam
fairy
specialPWR 80ACC 100PP 10

Inflicts regular damage with no additional effect.

double edge
normal
physicalPWR 120ACC 100PP 15

User receives 1/3 the damage inflicted in recoil.

double team
normal
statusPWR —ACC —PP 15

Raises the user’s evasion by one stage.

drain punch
fighting
physicalPWR 75ACC 100PP 10

Drains half the damage inflicted to heal the user.

dream eater
psychic
specialPWR 100ACC 100PP 15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

embargo
dark
statusPWR —ACC 100PP 15

Target cannot use held items.

endure
normal
statusPWR —ACC —PP 10

Prevents the user’s HP from lowering below 1 this turn.

energy ball
grass
specialPWR 90ACC 100PP 10

Has a chance to lower the target’s Special Defense by one stage.

facade
normal
physicalPWR 70ACC 100PP 20

Power doubles if user is burned, paralyzed, or poisoned.

flash
normal
statusPWR —ACC 100PP 20

Lowers the target’s accuracy by one stage.

fling
dark
physicalPWR —ACC 100PP 10

Throws held item at the target; power depends on the item.

focus punch
fighting
physicalPWR 150ACC 100PP 20

If the user takes damage before attacking, the attack is canceled.

foul play
dark
physicalPWR 95ACC 100PP 15

Calculates damage with the target’s attacking stat.

frustration
normal
physicalPWR —ACC 100PP 20

Power increases as happiness decreases, up to a maximum of 102.

grass knot
grass
specialPWR —ACC 100PP 20

Inflicts more damage to heavier targets, with a maximum of 120 power.

headbutt
normal
physicalPWR 70ACC 100PP 15

Has a chance to make the target flinch.

hidden power
normal
specialPWR 60ACC 100PP 15

Power and type depend upon user’s IVs. Power can range from 30 to 70.

iron tail
steel
physicalPWR 100ACC 75PP 15

Has a chance to lower the target’s Defense by one stage.

light screen
psychic
statusPWR —ACC —PP 30

Reduces damage from special attacks by 50% for five turns.

magic room
psychic
statusPWR —ACC —PP 10

Negates held items for five turns.

mega kick
normal
physicalPWR 120ACC 75PP 5

Inflicts regular damage with no additional effect.

mega punch
normal
physicalPWR 80ACC 85PP 20

Inflicts regular damage with no additional effect.

metronome
normal
statusPWR —ACC —PP 10

Randomly selects and uses any move in the game.

mimic
normal
statusPWR —ACC —PP 10

Copies the target’s last used move.

natural gift
normal
physicalPWR —ACC 100PP 15

Power and type depend on the held berry.

power swap
psychic
statusPWR —ACC —PP 10

User swaps Attack and Special Attack changes with the target.

protect
normal
statusPWR —ACC —PP 10

Prevents any moves from hitting the user this turn.

psych up
normal
statusPWR —ACC —PP 10

Discards the user’s stat changes and copies the target’s.

psychic
psychic
specialPWR 90ACC 100PP 10

Has a chance to lower the target’s Special Defense by one stage.

psychic terrain
psychic
statusPWR —ACC —PP 10

Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.

psyshock
psychic
specialPWR 80ACC 100PP 10

Inflicts damage based on the target’s Defense, not Special Defense.

psywave
psychic
specialPWR —ACC 100PP 15

Inflicts damage between 50% and 150% of the user’s level.

rage
normal
physicalPWR 20ACC 100PP 20

If the user is hit after using this move, its Attack rises by one stage.

rain dance
water
statusPWR —ACC —PP 5

Changes the weather to rain for five turns.

recycle
normal
statusPWR —ACC —PP 10

User recovers the item it last used up.

reflect
psychic
statusPWR —ACC —PP 20

Reduces damage from physical attacks by half.

rest
psychic
statusPWR —ACC —PP 5

User sleeps for two turns, completely healing itself.

return
normal
physicalPWR —ACC 100PP 20

Power increases with happiness, up to a maximum of 102.

round
normal
specialPWR 60ACC 100PP 15

Has double power if it’s used more than once per turn.

safeguard
normal
statusPWR —ACC —PP 25

Protects the user’s field from major status ailments and confusion for five turns.

secret power
normal
physicalPWR 70ACC 100PP 20

Has a chance to inflict a status effect which depends upon the terrain.

seismic toss
fighting
physicalPWR —ACC 100PP 20

Inflicts damage equal to the user’s level.

shadow ball
ghost
specialPWR 80ACC 100PP 15

Has a chance to lower the target’s Special Defense by one stage.

shock wave
electric
specialPWR 60ACC —PP 20

Never misses.

skill swap
psychic
statusPWR —ACC —PP 10

User and target swap abilities.

skull bash
normal
physicalPWR 130ACC 100PP 10

Raises the user’s Defense by one stage. User charges for one turn before attacking.

sleep talk
normal
statusPWR —ACC —PP 10

Randomly uses one of the user’s other three moves. Only works if the user is sleeping.

snore
normal
specialPWR 50ACC 100PP 15

Has a chance to make the target flinch. Only works if the user is sleeping.

speed swap
psychic
statusPWR —ACC —PP 10

Exchanges the user’s Speed with the target’s.

submission
fighting
physicalPWR 80ACC 80PP 20

User receives 1/4 the damage it inflicts in recoil.

substitute
normal
statusPWR —ACC —PP 10

Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

sunny day
fire
statusPWR —ACC —PP 5

Changes the weather to sunny for five turns.

swagger
normal
statusPWR —ACC 85PP 15

Raises the target’s Attack by two stages and confuses the target.

swift
normal
specialPWR 60ACC —PP 20

Never misses.

take down
normal
physicalPWR 90ACC 85PP 20

User receives 1/4 the damage it inflicts in recoil.

taunt
dark
statusPWR —ACC 100PP 20

For the next few turns, the target can only use damaging moves.

teleport
psychic
statusPWR —ACC —PP 20

Immediately ends wild battles. No effect otherwise.

thief
dark
physicalPWR 60ACC 100PP 25

Takes the target’s item.

thunder wave
electric
statusPWR —ACC 90PP 20

Paralyzes the target.

torment
dark
statusPWR —ACC 100PP 15

Prevents the target from using the same move twice in a row.

toxic
poison
statusPWR —ACC 90PP 10

Badly poisons the target, inflicting more damage every turn.

tri attack
normal
specialPWR 80ACC 100PP 10

Has a chance to burn, freeze, or paralyze the target.

trick
psychic
statusPWR —ACC 100PP 10

User and target swap items.

trick room
psychic
statusPWR —ACC —PP 5

For five turns, slower Pokémon will act before faster Pokémon.

wonder room
psychic
statusPWR —ACC —PP 10

All Pokémon’s Defense and Special Defense are swapped for 5 turns.

zap cannon
electric
specialPWR 120ACC 50PP 5

Has a chance to paralyze the target.

zen headbutt
psychic
physicalPWR 80ACC 90PP 15

Has a chance to make the target flinch.

Base Stats

HP25
Attack20
Defense15
Sp. Atk105
Sp. Def55
Speed90
Total310

Abilities

synchronize
inner focus
magic guardHidden

Trading Cards

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